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Victory Conditions

The game is played over a series of turns until one player wins. There are two active win conditions and one advanced condition in development.

Victory Trigger Checked during
Supremacy Control every Territory while Leading in Morale Attrition Phase, step 2
Attrition A Territory Threshold stays met for two consecutive turns Attrition Phase, step 4
Objective (advanced) Complete a set of Objective cards TBD

Supremacy Victory

A player wins by Supremacy if, at the Attrition Phase, they are Leading in Morale and Control every Territory card in play.

Controlling a Territory card requires a friendly or allied Troop adjacent to each side of that card. On a standard playing card that means four sides — top, bottom, left, and right.


Attrition Victory

Attrition Victory is the game's stalemate breaker. Two armies that grind each other down around a Territory cannot dig in forever — the bodies decide it.

Every Territory card has a Territory Threshold value. Whenever a Troop is destroyed while adjacent to a Territory, it is placed beneath that Territory and counts 1 toward its Threshold, no matter who controlled it.

How it resolves:

  1. During the Attrition Phase, if the cards beneath a Territory meet or exceed its Threshold, a Threshold Check triggers.
  2. Both players then have one final turn to either take Control of the Territory, or reduce its Threshold back below the limit.
  3. If the Threshold is still met at the end of that turn — that is, met for two consecutive turns — the game ends.

Who wins: the player controlling the most sides of the Territory. If that is tied, the player Leading in Morale wins.

Reducing a Threshold

Local Favor reduces a Threshold by 2, and a Smuggled Goods Token reduces it by 1. Declining a Charge to claim Local Favor is often the correct play when you are behind on sides but the clock is running.


Objective Victory (Advanced)

Objective cards may be added to a player's deck as an alternative win condition. A player wins if they complete the required number of Objective values on the Territory cards in play.

WIP

Objective Victory rules are still in development. One alternative under consideration: completing Objective cards equal to a Territory's value instead reduces the number of adjacent sides required to Control that Territory.