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Concealed

A Troop with Concealed is hidden in the undergrowth — hard to hit, but only while your army holds the initiative.

Concealed is different from Burrow. A Concealed Troop is face-up on the battlefield with its stats and costs active; a Burrowed Troop is face-down with neither.

Rules

  1. A Troop with this Quirk is Concealed only while its controlling player is Leading in Morale. Lose the Morale lead and the Quirk switches off.
  2. While Concealed, this Troop takes no damage when it is Charged against.
  3. If its controlling player declares the Charge, a Concealed Troop still takes damage. Concealment protects you when you are being attacked, not when you break cover to attack.
  4. Enemy Troops with the Tracker Quirk ignore Concealment entirely and may damage Concealed Troops with a Charge or Shotte.

Notes

The asymmetry in rule 3 is the point: Concealed rewards holding the Morale lead and declining to Charge. That pairs naturally with Local Favor, which you also only gain by declining. A Concealed army that sits still is very hard to remove — and very passive.

Under playtest

Concealed remains the most problematic Quirk in the game and its wording is not final. The alternative being tested: a Troop enters play Concealed, and thereafter is only Concealed while its controller is Leading in Morale.