Charge¶
Charge is not a card Keyword — it is a combat action available during the Warfare Phase.
The player Leading in Morale may declare a Charge once per turn during the Warfare Phase. Declaring a Charge initiates Combat Resolution for all eligible adjacent Troops.
See the Warfare Phase for full rules on declaring and resolving a Charge.
Choosing Not to Charge¶
Declining is a real option, not a pass. A player Leading in Morale who does not Charge gains Local Favor — either +2 card draw next Muster Phase, or a 2-point reduction to a Territory Threshold.
Since the Threshold is what forces an Attrition Victory, declining to Charge is how you buy time when you are behind on the board.