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Hop

A Troop with Hop may move over 1 Troop and land in an adjacent space beyond it.

Rules

  • Hop replaces this Troop's normal move for the turn.
  • The Troop may hop over any Troop — allied or enemy.
  • It lands in an adjacent space on the far side.
  • The Troop may not be Lost after the move. If every landing space would leave it with no connection to another card, the Hop cannot be performed.
  • Hopping does not initiate combat — it is movement only.

Notes

Hop is how the Coalition's smaller Troops get behind a line without waiting for a gap to open. The Lost restriction is the real limit on it: hopping through an enemy formation is easy, but hopping out past the far edge of the board strands you.