Campaign Resources¶
Campaign Mode introduces several resources tracked between missions during the Encampment/Homeland Phase.
Provisions¶
Provisions work the same during missions as in standard PvP. During the Encampment Phase, Provision costs must still be paid by Foraging Troops.
Manpower (Deck Size)¶
Manpower dictates the size of your deck. Missions typically grant Manpower increases that can be spent during the Encampment Phase to expand your army.
Morale¶
Morale operates the same during missions as in PvP. During the Encampment Phase, the player tracks Overall Army Morale — a global company health value. If this reaches zero, the campaign ends in defeat.
Gold / Treasure¶
Gold and Treasure tokens or cards are gained by completing missions and objectives. During the Encampment Phase, Gold is spent to add new cards to your deck.
Territories & Buildings¶
Conquering territories or buildings during missions grants their use during the Encampment Phase and provides ongoing bonuses to your army.
Renown (Victory Points)¶
Renown is a cumulative value earned by completing missions. It represents how powerful and well-known your mercenary company has become. Accumulating enough Renown allows you to retire your company and win the campaign.
Building Your Starting Deck¶
When starting a new campaign, choose an initial starting allegiance. This allegiance can change throughout the campaign based on decisions and actions taken during missions and the Encampment Phase.
Starting Allegiances¶
| Allegiance | Starting Company |
|---|---|
| Claw Empire | Brushwolves, The Pact, Tabby Magistrate |
| Paw Coalition | Burrowed Partizans, Bogarts Renegades |
| Hirelings | Halftails Smugglers |