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Keywords

Keywords (also called Quirks) are special abilities that appear on cards. Some Quirks are temporary — the card will specify. Quirks can be negative as well as positive. Hover over any highlighted term in the rulebook for an inline definition.

Combat & Positioning

Keyword Summary
Burrow (X) Play a Troop face-down; un-Burrow to declare a Charge regardless of Morale
Concealed Takes no damage when Charged against, while its controller leads in Morale
Riposte Fight a second enemy at full Vigor if this Troop survives
Tracker May damage Concealed or Burrowed enemies
Hop Move over 1 Troop to an adjacent space, if not left Lost
Trailfinder Move to the nearest adjacent Troop instead of becoming Lost
Garrison Troops may be placed on top of or beneath the card

Shotte Family

Keyword Summary
Shotte Ranged attack on non-adjacent enemies. One use per time played
Smoothbore Shotte Shotte dealing half Vigor damage (rounded up)
Blunder Shotte Shotte vs adjacent targets, damage divided between X
Pointblank Shotte Shotte vs adjacent targets only
Braced Shotte Shotte dealing +1 damage if the Troop hasn't moved
Bombard Target and its adjacent neighbours cannot move next Muster Phase

Economy & Support

Keyword Summary
Scavenger (X) This Troop's own Provision cost drops by X after it defeats an enemy
Raise Up (X) Creates X copies in your Homeland when destroyed (copies lack Raise Up)
Loyal +1 Morale when a friendly Officer is in play
Equip / Consume Gambit ability; the card is discarded at the end of the Attrition Phase

Faction Quirks

Keyword Faction Summary
Push of Pike Claw Empire 2+ adjacent allied Pike Troops force enemy Troops away 1 space during a Charge. Now an Orders Deck card.
Entangle / Overgrowth The Weald Cannot move unless adjacent to an ally; moves as a block. Overgrowth allows play to the Flanks.

WIP Keywords

In development — wording and values not final.

Keyword Summary
Shocked An un-provisioned Troop with Shocked flees the battlefield during the Attrition Phase, even if unwounded. Applied by the Paw Coalition's Rabble side.
Steadfast Morale cannot be modified negatively — including the un-provisioned penalty and the Shotte reload penalty. Usually temporary (X turns).
Shock-Charge (X) Usually on heavy cavalry. If the Troop it fights survives the Charge, that Troop's Morale is reduced by X.
Carnivore / Prey When played, target an enemy Troop as Prey and place a counter on it. Allied Carnivores deal +1 damage to Prey, and Prey has −1 Morale while adjacent to a Carnivore.
Citizen This Troop does not deal damage during a Charge declared by its own controller.
Off-Guard This Troop may not deal damage the turn it is played.
Reinforce Discard a copy of this card to heal the copy already in play.
Coerce / Bullyrag During the Muster Phase, reduce target Troop's Morale by 1 for the rest of the turn.
Skittish TBD
Turncoat TBD — see the parked Turncoat rule.
Collaborator TBD

Tokens

Several abilities are delivered by tokens rather than Quirks — Gold, Smuggled Goods, Oldgrowth, Tad-Pole. See Tokens.