Raise Up (X)¶
When a Troop with Raise Up is destroyed, X copies of that Troop are created and placed in the controlling player's Homeland.
Rules¶
- Raise Up always carries a numerical value — Raise Up 1, Raise Up 2, and so on. That value is how many copies are created.
- The copies are created, not drawn. They do not come from your hand, deck, or discard pile.
- The copies do not have the Raise Up Quirk. This is deliberate: it stops the ability generating cards forever.
- Copies arrive in your Homeland, where they contribute Provision supply until you deploy them.
Notes¶
Raise Up is the Paw Coalition's resilience mechanic — the militia that keeps coming back. Killing a Raise Up Troop hands its controller economy, so the trade is rarely as clean as it looks.
Because the copies land in the Homeland rather than the Vanguard, they arrive as supply first, soldiers second. You choose when to convert them.